Unofficial GURPS Gargoyles
By art
Note
There is a fourth edition conversion here: http://www.gamesdiner.com/forum/gargoyles
Background
The world as we know it hides many secrets. The ultra-rich scheme for control of the world; the Illuminati hide in shadows with their own purposes (though they seem to be as fallible as the rest of us); two entire intelligent species (more if you count the mysterious New Olympians) hide among us. Magic and technology coexist – and may be the same thing. Yet through it all, decent people struggle to survive and bring some good into the world. The world of Gargoyles piles additional levels of complexity onto our own complex world.
The series began with the story of Goliath and his clan guarding Castle Wyvern in 10th Century Scotland. The Vikings are attacking, and Goliath and his clan are assisting in the defense. At one point, it appears the Vikings have pulled back; after an incident where the humans' fear of the “monsters” are aroused, Bronx and the trio (Lexington, Brooklyn, and Broadway) are told go to the rookery (where the Gargoyle Eggs are kept). Then, Goliath and his Mentor go to see where the Vikings are going – but it’s a trick, and they are trapped away from the castle at dawn. The castle is betrayed at dawn by the chief of guards, who with Demona is incapable of understanding the other’s fear of Gargoyles. He tries to stop the Vikings from smashing the Gargoyles, but he cannot. The castle is sacked.
Goliath and Hudson return to find their clan smashed (including Demona, he thinks) excepting those in the rookery, and follows the Vikings. While the others free the people, Goliath pursues the Viking leader and the chief of guards, who have the Princess. After a scramble, the humans fall off a cliff; Goliath rescues the princess and returns to the main Viking camp to find all of his clanmates turned to stone at night. When he asks what happened, the Magus says he cast a spell on them because it was their fault the Princess was killed – and Goliath will be next. The Princess steps out from behind Goliath and curses the Magus' impulsiveness. Goliath asks how the spell can be broken. The Magus replies that it will only be done when they rise above the clouds. Goliath elects to sleep, too, at the castle, until the spell be broken.
1000 years later, billionaire industrialist David Xanatos hears about the legend of the castle, and has it moved to New York atop the Aerie building…and the Gargoyles awaken. After a chance encounter, Goliath meets Detective Elisa Maza of the New York Police Department, and befriends her. Xanatos manipulates the Gargoyles into doing his own will and the series begins…
Technology
Technology is at TL7 for the average person (the show does take place in the present day), but the very wealthy have unusual access to higher TLs; Game Masters are suggested to cap the limit at Tech Level 10. Most of the future technology is genetic and human-machine interface; Cyberpunk tech may be just around the corner for the average Joe.
Magic
Note: These ideas on magic come from Bill Collins, another member of AotA.
Interestingly, the Earth of Gargoyles is High-Mana. Anyone and everyone seems to be able to cast spells out of a book once they can read them and perform the appropriate rituals with the proper ingredients, but some (the Magus and the Archmage come to mind) have natural talent for it. Game masters looking to give spells and magic item activation the right flavor should be Latin scholars, as all the spells on the show are in Latin. In addition, a comment by Titania tends to indicate that human science is also magic. One of the more interesting items, the Phoenix Gate, allows travel through time and space (interestingly, the translation for the activation phrase is “Burn Down Walls of Time and Space!"). However, it is apparent that any jaunts through history will not change a thing, as it already will have happened.
The Gargoyle Race
What makes the Gargoyles more than combat monsters is their stone sleep and their sense of duty; it explains the reasons why Gargoyles tend to be drawn to human company, and why they act they way they do. Gargoyles come in all sizes, shapes, and colors, but they resemble humans in many ways.
The Gargoyles do not give Names themselves ordinarily; the humans usually give them to them.
Gargoyles are an egg-laying species (with a 20-year reproduction cycle). To complete the Gargoyle family, there also appears to be a wingless Gargoyle dog (I suggest you use stats at the high level for the dog family: ST 14 DX 11 IQ 6 HT 15/20, and treat it like a weird-looking collie (or your dog of choice) smart, affectionate, and fiercely protective).
The Gargoyle Race has the following advantages: Clinging, Extended Lifespan x 1, 1 Extra Arm (Tail, with Flexibility; 15 points), Flight (Winged -25%, Controlled Gliding -45%, 12 points), Sharp Claws, Temperature Tolerance (the original 10-point version), Super Flight (average gargoyles can go almost as fast as sane driving speed in a city), ST +2, and 2 Strikers (wings, 1 hex range for a total of 20 points). They also return to full health (though if they’re severely injured, they will be tired) after a day of Stone Sleep; based on the fact it doesn’t help until they wake up, nor while they’re “asleep” I pegged it at 30 points. Obviously they have the disadvantage Nocturnal. All Gargoyles have a -5 point Sense of Duty to their Clan and their ‘Home’ (this does vary from clan to clan). Note that Demona still has a sense of duty to her clan; it has merely become twisted. They have the skills of Brawling at DX and Flying at DX (free due to the fact they are a naturally winged race). It costs 128 points to play a Gargoyle, and I would recommend Gargoyle characters be built on a minimum of 200 points; the race has a tendency towards near-heroic competence.
There is a wide variation in Gargoyle shape and size; GMs should allow somewhat greater variation in size for a given ST, and possibly also allow ST to be bought somewhat higher than the normal human limit; ST 25-30 as an upper limit is relatively reasonable. There are two types of Gargoyle wings; those that are attached to the back, as per most of the Gargoyles in the series, and those that are attached as ‘bat wings’, between the arm, and the body, with a third ‘arm’ helping manage them.
For the first and second seasons, the Gargoyles in Manhattan had a -30 point Secret – their existence! As of the third season, they’ve been found out – with Angry Mobs and the Quarrymen as their new enemies!
The Mutate ‘Race’
Xanatos, in an attempt to obtain some new muscle after the Gargoyles left the Aerie building, hired Dr. Sevarius to genetically engineer a sort of ‘faux Gargoyle’ using humans as a genetic base. The end product combined DNA from panthers (claws, though apparently they aren’t strong enough to Cling), bats (for the wings and flight), and Electric Eels (given the weight of Gargoyles, it was theorized their Stone Sleep let them recharge from the sun to permit flight. In absence of a way to do the same, Sevarius tapped eels.
Mutates have Cutting Claws, Flight (Winged -25%, 30 points), Lightning (20 points, DX, for 1d; see p.CI73), and Super Flight (20 points). They get Flight at DX for being naturally winged; even though the Mutates were human, it seems they took to flight preternaturally fast. The total cost to play a Mutate is 95 points. Mutates should probably be built on about 150-200 points.
Children of Oberon
Children of Oberon are godlike creatures, the next best thing to being Oberon himself (who bears a strong resemblance to the Old Testament Jehovah), who seem to be the very same ones from the Shakespearean plays. Their powers seem to vary from individual to individual, but some things are held in common; they all have Magery, and they all have shapeshifting abilities (I suggest Morph on p.CI61). Most of them retain similarities to their Fey appearance when shifted, whether it be that their eye is missing in every form (ex. Odin), or their hair color (the Weird Sisters). Children of Oberon should be built on a minimum of 1000 points.
Interesting People to Meet
Remember: “Old Star Trek actors don’t die, they do voices for Gargoyles.”
Angela - The daughter of Goliath and Demona, raised on Avalon, Angela is somewhat innocent, yet she manages to give her father the traditional pains of having a teenage daughter. Yet, Angela also seems to be slowly breaking down Goliath’s gruff exterior in collaboration with Elisa. She wants to know Demona better, but after being tricked by Demona, she is quite angry with her. (Yet, Demona wept when eavesdropping on Angela and hearing that Angela would never trust her again…)
Broadway (134 points)
ST 16 (45 point)
DX 13 (30 points)
IQ 11 (10 points)
HT 12 (20 points)
Basic Speed: 6.25
Move: 6 ground, 24 flying
Advantages: Gargoyle Package (128 points).
Disadvantages: Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry, -30 points), Gluttony (-5 points), Illiteracy (-10 points), Overweight (-5 points), Pacifism: Cannot Harm Innocents (-10 points).
Quirks: Likes movies and modern TV, especially detective shows; Loves Angela.
Skills: Brawling-13 (0 points), Cooking-13 (4 points), Flight-13 (0 points), Shadowing-12 (4 points), Tactics-11 (4 points).
Notes: Like the rest of his clan, the Enemies are replaced with a -30 point secret (Existence) before the Hunter’s Moon occurrences. The Angela quirk begins to develop as the series continues.
A fierce and intelligent warrior, Broadway is also a gourmet that loves to eat (and it shows!). Like Hudson, he is illiterate. He seems to have been the one of the three young Gargoyles (Broadway, Brooklyn, and Lexington) that has formed a relationship with Angela that is beyond friends, to the displeasure of the other two.
Bronx - The Gargoyle “Dog”. I suggest using Dog stats at the high end of the scale; Bronx bears more than a passing resemblance to an Irish Wolfhound.
Brooklyn (211 points)
ST 15 (30 points)
DX 14 (45 points)
IQ 13 (30 points)
HT 12 (20 points)
Basic Speed: 6.5
Move: 6 ground, 24 flying
Advantages: Common Sense (10 points), Gargoyle Package (128 points).
Disadvantages: Duty (Clan, 9 or less, as second-in-command, -5 points), Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry, -30 points).
Quirks: Afraid of making the wrong choice as leader, Secretly lonely for a significant other.
Skills: Brawling-15 (1 point), Flight-14 (0 points), Leadership-14 (4 points), Strategy (Land)-12 (2 points), Tactics (Land)-14 (8 points).
Notes: Brooklyn is the best example of character growth in the series. He starts out Impulsive, but over time matures greatly, eventually developing Common Sense. As the second in command, he has found in himself the ability to lead and to put aside his own concerns for the good of the clan and others. Once again, like Goliath, the Enemies came from a -30 point secret.
Brooklyn is a young, and at first (series-wise) foolish and impulsive Gargoyle, he has grown to become Goliath’s second in command during the course of the series, not for his fighting skills so much as his cool head and sense of planning. Brooklyn nurses a distinct sense of loneliness, especially after Angela and Broadway got together.
Coldstone - Once a member of Goliath’s Clan, now a composite of three gargoyles from their stone shards and some of Xanatos' technical know- how.
Coyote - a series of robots created by Xanatos to lead the Pack after Fox was gone. The first appeared to be Xanatos in battle armor; the rest look like roughly human-form robots (e.g. 2 arms, 2 legs, 1 head and a body) with a version of Xanatos head with half the face ripped off, revealing a robot side. Coyote appears to have been a neural-net robot, compared to the silent Steel Clan.
Demona (520 points)
Demona, a.k.a. Dominique Diabolique was once Goliath’s other half, but Demona’s slight dislike for humans flared into a full-fledged hatred after Goliath and what was left in his clan were magicked into stone form “until they rise above the clouds”. After an encounter with the Weird Sisters, she and MacBeth were granted Unaging and the Gesa “May only die when killed by, or killing the other.” After an encounter with Puck, Demona gained the cyclic change to and from human form with the comings and goings of the dawn. She is considered to be one of the best warriors in the world.
ST 14/16 (45 points)
DX 16 (80 points)
IQ 16 (80 points)
HT 13 (30 points)
Basic Speed: 7.25
Move: 7 walking, 28 flying
Advantages: Appearance: Beautiful (15 points), Combat Reflexes (15 points), Filthy Rich (50 points), Gargoyle (128 Points), Gesa: May Only Die When MacBeth Dies By Your Hands (30 points), High Pain Threshold (does not apply to pain from MacBeth, 10 points), Magery 2 (25 points), Multimillionaire +2 (50 points), Unaging (15 points, apparent age 20-30ish), Were form (Cyclic change only (human from dawn until dusk), 5 points).
Disadvantages: Intolerance: Humans (-10 points), Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: MacBeth (9 or less, very formidable, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry -30 points), Stubbornness (-5 Points).
Quirks: Still cares for the clan in her own way; Proud; MacBeth’s wounds cause her pain at short range.
Skills: Area Knowledge (Manhattan)-16 (1 point), Axe/Mace-16 (2 points), Brawling-19 (8 point), Broadsword-19 (16 points), Fast-Talk-16 (2 points), Flying-16 (2 points), Intimidation-17 (4 points), Stealth-17 (4 points), Tactics-20 (land combat, 10 points), Tracking-15 (1 point). Since she is one of the best warriors in the world, she might have other skills; giving her the Weapon Master advantage to cover it might not be a bad idea.
Dingo (478.5 points)
Since the exact abilities of Dingo after the fusion of his armor with the Matrix are left undefined, here are his abilities before the change. Since Dingo, like most of the pack, tends towards the one-dimensional in terms of his appearances on the series, a few skills have been conjectured, and undoubtedly more exist. Even ‘worse’, it isn’t truly obvious how strong the suit is, and whether or not it can even be damaged.
ST 15(30) (60 points)
DX 14 (45 points)
IQ 10 (0 points)
HT 15 (60 points)
Basic Speed: 7.25
Move: 7, 40 flying in suit
Advantages: Combat Reflexes (15 points), High Pain Threshold (20 points), Toughness Level 1 (10 points).
Disadvantages: Impulsive (-10 points).
Quirks: Squeamish about direct bodily modification, Speaks with an Australian Accent.
Skills: Area Knowledge (Australia)-10 (1 point), Battlesuit-16 (14 points), Carousing-11 (default), Guns-17 (4 points), Karate-18 (32 points), Judo-16 (16 points).
Points without Suit: 265
Suit: Based on TL8 Armor (PD 4, DR 15)
Suit Advantages: Enhanced ST 30 (175 points), Flight (40 points), Microscopic Vision x10 (40 points), Night Vision (10 points), Super Flight x 2 (40 points).
Base Cost: 305 points. Can be hit at no penalty -25%, Breakable (DR 10 HP 150 -5%)
Final Suit Cost: 213.5 points
Perhaps the only truly reformed member of the Pack, Dingo was a brick from Australia who chose a battlesuit when Coyote offered the Pack some upgrades. Somewhat offended by his compatriots choice of physical alteration, he separated from the Pack. In dealing with the Matrix, a nanotech creation of Fox and her mother’s for the purposes of helping her and Xanatos shape the world, he convinced it there were other types of order than the sterile one it had in mind. The nanotech machines fused with his armor and he decided to become a real superhero, like the one he played on TV.
Elisa Maza, NYPD Detective (113 points)
ST 10 (0 points)
DX 14 (45 points)
IQ 13 (30 points)
HT 12 (20 points)
Basic Speed: 6.5
Move: 6
Advantages: Combat Reflexes (15 points), Common Sense (10 points), Legal Enforcement Powers (5 points).
Disadvantages: Duty (NYPD, quite often (except when she vanished to Avalon…) -10 points), Honesty (-10 points), Sense of Duty to close friends (-5 points).
Quirks: Enjoys spicy food, Likes to say something to people before punching them, Makes lame excuses to explain when she’s with the gargoyles, Loves Goliath, Still upset with Xanatos over the transformation of her brother, Derek, into a Mutate.
Skills: Acting-13 (2 points), Computer Operation-13 (1 point), Criminology-13 (2 points), Disguise-11 (1/2 point), Driving (Stock Car)-14 (2 points), Escape-11 (1 point), Fast-Talk-11 (1/2 point), Guns (Pistol)-16 (1 point), Intimidation-12 (1 point), Judo-14 (4 points), Karate-12 (1 point), Shadowing-13 (2 points).
A detective on the New York city police force, Elisa befriended Goliath when she went to investigate a disturbance atop Xanatos' Aerie (where he stuck Castle Wyvern) building, fell off when surprised by Goliath and Bronx, and was rescued by Goliath. She, for some time, has been the gargoyles' only true friend. As of the end of the second season, Elisa and Goliath’s well-hinted at feelings towards each other are made obvious.
Modifications for the past: The Goliath quirk came into play over time. Before the first encounter with the Illuminati, add “Thinks partner Matt Bluestone’s pursuit of the Illuminati a wild goose chase.”
Fox Xanatos (nee Jeanie Reynard, 412 points)
ST 13 (30 points)
DX 14 (45 points)
IQ 14 (45 points)
HT 16 (80 points)
Basic Speed: 7.5
Move: 7
Advantages: Appearance: Beautiful (15 points), Combat Reflexes (15 points), Contacts (Show Business, effective skill 15, available quite often, usually reliable, 8 points), Filthy Rich (50 points), Multimillionaire +4 (100 points), Status 6 (15 points, 3 levels free from Wealth).
Disadvantages: Curiosity (-5 points), Dependent (Alexander, 6 or less, 0 point loved one, -16 points), Overconfidence (-10 points).
Quirks: Enjoys “games” of strategy/being in on things; Likes expensive jewelry; Prefers to “have fun” over responsibility and “stuffy” morals; Shows no interest in developing her magical abilities (as being half a Child of Oberon, she has some).
Skills: Battlesuit-14 (2 points), Beam Weapons (Laser)-16 (1 point), Guns (Pistol)-16 (1 point), Judo-16 (16 points), Karate-14 (4 points), Leadership-14 (2 points), Performance-14 (2 points), Pilot (Glider)-14 (2 points), Pilot (Helicopter)-15 (4 points), Strategy-15 (6 points), Tactics-16 (8 points).
Notes: While she has some special magical abilities, it took the severe threat of Oberon’s removal of Alexander to reveal them once; even so, they still lay dormant within her. Fox went from being a rather one- dimensional character at the beginning of the series to being Xanatos' wife and a supporter of the Gargoyles in her own right. Before she became Xanatos' wife, it’s uncertain how much money she had; I’d drop her Wealth to Wealthy, personally.
Fox was the original leader of the Pack, and she was perhaps the most intelligent of the group. After a staged release to get her paroled early, Fox and Xanatos began a relationship which would separate her from the Pack more and more as time goes on. Fox is identifiable by the blue ‘fox head’ tattoo over her right eye. The mysterious Eye of Odin, given to her by Xanatos as an engagement gift, transformed her into a Werefox.
Goliath (293 points)
ST 25 (130 points)
DX 13 (30 points)
IQ 12 (20 points)
HT 13 (30 points)
Basic Speed: 6.5
Move: 6 walking, 24 flying
Advantages: Combat Reflexes (15 points), Gargoyle (128 Points).
Disadvantages: Cannot Harm Innocents (-10 Points), Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry -30 points), Stubbornness (-5 Points).
Quirks: Believes an understanding between humans and gargoyles can be found despite his distrust of humans in general, Cares greatly for Angela but rarely shows it, Gruff exterior, Loves Elisa.
Skills: Area Knowledge (Manhattan)-12 (1 point), Axe/Mace-12 (1 point), Brawling-14 (1 point), Broadsword-13 (2 points), Fast-Talk-12 (2 points), Flying-14 (2 points), Intimidation-13 (4 points), Leadership-15 (default from ST), Tactics-12 (land combat, 2 points), Tracking-13 (4 points).
Goliath is the imposing leader of the clan of Gargoyles residing in Manhattan. Intelligent and kind, some would say his senses of honor and loyalty are his greatest strengths.
Modifications for the past: The Elisa quirk came into play slowly, over time. Replace the Angela quirk before Avalon with Slightly melancholy about being the last of his kind. Before Hunter’s Moon, replace the two Enemies with a 30-point secret: his existence!
Hyena (321 points)
ST 20 (110 points)
DX 14 (45 points)
IQ 12 (20 points)
HT 10 (0 points)
Basic Speed: 6
Move: 6 walking, 40 flying (considering the cybernetics to have the gadget rule for flight)
Advantages: Combat Reflexes (15 points).
Disadvantages: Impulsive (-10 points).
Quirks: Vicious; Finds Coyote (And possibly other neural-net and sentient robots) attractive.
Skills: Flight-15 (2 points), Guns (pick a type)-16 (1 point), Judo-13 (2 points), Karate-15 (8 points).
Cybernetic Advantages: Enhanced ST, Flight (40 points), Parabolic Hearing x5 (20 points), Stretching 3 levels (Only like a Robot -50%, 30 points), Super Flight x2 (40 points).
Notes: Before Cybernetics, drop Cybernetic advantages, lower ST to 14.
Jackal’s sister and a member of the Pack, Hyena is intelligent, but also extremely vicious. She chose cybernetic enhancement when offered by Coyote. She seems to find Coyote, and perhaps any other semi- sentient robots, attractive.
Hudson/The Mentor (176 points)
ST 14 (20 points)
DX 12 (20 points)
IQ 14 (45 points)
HT 10 (0 points)
Basic Speed: 5.5
Move: 5 ground, 20 flying
Advantages: Common Sense (10 points), Gargoyle Package (128 points).
Disadvantages: Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry, -30 points), Illiterate (-10 points), One Eye (-15 points).
Quirks: Constantly reminds the younger Gargoyles of their duties; Friends with blind author, but afraid to reveal his true nature to him; Patient.
Skills: Brawling-15 (7 points), Broadsword-15 (16 points), Flight-13 (2 points), Leadership-14 (2 points), Strategy-14 (4 points), Tactics-15 (6 points), Tracking-15 (4 points).
Hudson is an old Gargoyle, blind in one eye. He was the leader before he lost his sight in one eye during a battle with the Archmage, handing his leadership to Goliath. He has plenty of good advice, and despite declining vision, is no slouch in a fight. He, like Broadway, is Illiterate.
Jackal (350 points)
ST 20 (110 points)
DX 15 (60 points)
IQ 11 (10 points)
HT 13 (30 points)
Basic Speed: 7
Move: 7 ground, 40 flying (considering the cybernetics to be gadgets)
Advantages: Combat Reflexes (15 points).
Disadvantages: Bully (-10 points), On the Edge (-15 points), Sadism (-15 points).
Quirks: Vicious and cruel.
Skills: Guns (pick a type)-17 (1 point), Flight-15 (2 points), Judo-14 (2 points), Karae-16 (8 points).
Cybernetic Abilities: Sharp Claws (25 points), Enhanced ST, Flight (40 points), Stretching 3 levels (Only like a Robot -50%, 30 points), Super Flight x2 (40 points), Telescopic Vision x3 (18 points).
Notes: Before Cybernetics, drop Cybernetic advantages, lower ST to 14.
Hyena’s brother and a member of the Pack, Jackal is more intelligent than some of the other members, but also less self-controlled. Chose cybernetic enhancement when offered by Coyote.
Lexington (149 points)
ST 12 (0 points)
DX 13 (30 points)
IQ 13 (30 points)
HT 12 (20 points)
Basic Speed: 6.25
Move: 6 ground, 24 flying
Advantages: Gargoyle Package (128 points).
Disadvantages: Enemy: Angry Mobs (Medium sized, but not terribly competent; appears on a 12 or less, -30 points), Enemy: Quarrymen (9 or less, very formidable based on numbers and weaponry, -30 points), Impulsive (-10 points), Sense of Duty to Alexander (-5 points).
Quirks: Interested in Technical Things, Likes young children.
Skills: Brawling-14 (1 point), Computer Operation-14 (2 points), Computer Programming-13 (4 points), Electronics Operation (Communication)-13 (1 point), Flight-13 (0 points), Stealth-13 (2 points), Mechanic (Vehicles)-15 (8 points).
The smallest of Goliath’s clan, Lexington has a technical bent that lends itself to learning modern technology. Lexington also seems to have a natural fascination, and perhaps talent, with child- rearing. He is fiercely protective of Alexander Xanatos, yet also is gentle and seems to calm the young Xanatos.
MacBeth (470 points)
MacBeth - The oldest man on Earth, and perhaps one of the best warriors anywhere, MacBeth is the model for the character in Shakespeare’s play of the same name.
ST 15 (60 points)
DX 16 (80 points)
IQ 16 (80 points)
HT 13 (30 points)
Basic Speed: 7.25
Move: 7 walking
Advantages: Appearance: Attractive (5 points), Charisma +1 (5 points), Combat Reflexes (15 points), Filthy Rich (50 points), Gesa: May Only Die When Demona Dies By Your Hands (30 points), High Pain Threshold (does not apply to pain from Demona, 10 points), Magery 2 (25 points), Multimillionaire +2 (50 points), Unaging (15 points, apparent age 50-60ish).
Disadvantages: Enemy: Demona (9 or less, very formidable, -30 points), Stubbornness (-5 Points).
Quirks: Wants to Rest; Demona’s wounds cause him pain at short range.
Skills: Area Knowledge (Manhattan)-16 (1 point), Axe/Mace-16 (2 points), Brawling-19 (8 point), Beam Weapons (Electric Gun)-18 (1 point), Broadsword-19 (16 points), Computer Operation-16 (1 point), Fast-Talk-16 (2 points), Intimidation-17 (4 points), Pilot (his aircraft)-16 (2 points), Stealth-17 (4 points), Tactics-20 (land combat, 10 points), Tracking-15 (1 point). Since he is also one of the best warriors in the world, he might have other skills; giving him the Weapon Master advantage to cover it might not be a bad idea.
Owen - Xanatos' straight-man butler with more than a passing resemblance to Oddjob (of Goldfinger fame), with one forearm turned to stone from a concoction that brought immortality. In actuality, Owen is but the human guise of the Child of Oberon named Puck. After Oberon’s attempt to take Alexander Xanatos from his parents, he was banished from Avalon and his powers were restricted to only the tutoring and protection of Alexander.
Pack, The - A group of martial artists that had a TV and stage show reminiscent of Power Rangers, the Pack was actually Xanatos' funded elite attack force. After receiving various special gifts from Xanatos industries, the Pack began to disintegrate, as various members mercenary natures and dislike for the others wore thin. The original members of the Pack are: Fox, Hyena, Jackal, Wolf, and Dingo. The Coyote robot was a later innovation.
Puck - the trickster from a Midsummer Night’s Dream, Puck is a trickster through and through (see the episode The Mirror, where he proceeds to creatively misinterpret Demona’s desire to rid the world of humans).
Sevarius - Dr. Anton Sevarius - Dr. Sevarius is the world’s foremost geneticist. He was responsible for the Mutates, the modification of the Pack member Wolf, and the cloning of Goliath’s clan. Dr. Sevarius is quite cowardly, and created a “son”, Anton, from the best of Goliath’s clan’s DNA to protect him. Dr. Sevarius fancies himself a schemer like Xanatos, but is far too overconfident, if not megalomaniac, to get away with it so easily.
Talon/Derek Maza - Elisa’s brother, Derek was a police pilot until Xanatos hires him away. In an apparent ‘accident’, he is transformed into a mutate, and becomes Talon, who leads the Mutates after a power struggle. Though he blamed Goliath at first for his condition, he has come to regard Xanatos as the true enemy, and likely still hates him.
Wolf (314 points)
ST 30 (175 points)
DX 13 (30 points)
IQ 9 (-10 points)
HT 15 (60 points)
Basic Speed: 7
Move: 7
Advantages: Combat Reflexes (15 points), Fur (4 points), High Pain Threshold (10 points), Sharp Claws (25 points), Sharp Teeth (5 points).
Disadvantage: Appearance: Ugly (-10 points), Bad Temper (-10 points), Inhuman Feature (Fur, Fangs -5 points).
Quirks: Looks more like a wolf as he gets angrier.
Skills: Axe/Mace-14 (4 points), Brawling-15 (4 points), Guns (Pistol)-13 (1 point), Judo-13 (4 points), Karate-14 (8 points), Performance-10 (4 points), Tactics-7 (1 point).
Note: Before he became a humanoid GELF-wolf, drop Fur and Sharp Claws and Teeth; Lower ST to 18 (he is still a big brick), and drop Appearance.
Of the Pack, Wolf is the brawniest one, with the traditional brains of a brick. When offered a variety of options for enhancement by Coyote, he chose to become a humanoid wolf, with even more massive strength, claws, and a tendency to change appearance slightly. He is a descendant of the Viking Leader who was attacking Castle Wyvern in 993 AD
Xanatos, Alexander - the son of David and Fox Xanatos, Alexander is being trained by Puck in the use of his Fey blood.
Xanatos, David (375 points)
ST 13 (30 points)
DX 14 (45 points)
IQ 14 (45 points)
HT 14 (45 points)
Basic Speed: 7
Move: 7 (more in exoskeleton)
Advantages: Ally (Owen, quite often, probably about 151-200 points (his Child of Oberon powers don’t come into play often…maybe on a natural 3. Maybe.) 30 points), Combat Reflexes (15 points), Filthy Rich (50 points), Multimillionaire +4 (100 points), Status 6 (15 points, 3 levels free from Wealth).
Disadvantages: Dependent (Alexander, 6 or less, 0 points, loved one, -16 points), Overconfidence (-10 points), Reputation: Amoral Rich Guy -4, about half the time (-10 points), Sense of Duty (Fox, Alexander, and the Gargoyles (Elisa indirectly) -5 points).
Quirks: Desires Immortality, Doesn’t like the dashing hero look, Loves Fox and Alexander more than he thought he was capable of, Manipulative Schemer, Relies on Technology.
Skills: Administration-13 (1 point), Acting-14 (2 points), Area Knowledge (Manhattan)-14 (1 point), Battlesuit-14 (2 points), Beam Weapons (Laser)-17 (2 points), Computer Operation-14 (1 point), Fast-Talk-15 (4 points), Guns (Pistol)-16 (1 point), Judo-16 (16 points), Karate-15 (8 points), Savior- Faire-16 (default from Status), Strategy-14 (4 points), Tactics-14 (4 points).
The major adversary for the first two seasons of the show, David Xanatos is an amoral multi-billionaire with only one ‘weakness’ - his love for Fox and, later, his son Alexander. Somewhat obsessed with finding immortality. Low- echelon Illuminati member. At the end of the second season and during the third, Xanatos, in gratitude for saving his son twice and humanity once, protects Goliath’s clan unselfishly. Xanatos is decidedly not an effete rich man; he can hold his own in most battles, and combined with his resources, he is nearly unstoppable.
Modifications for the Past: At first, Xanatos has no sense of duty, and Megalomania. Over time, he falls in love with Fox, and begins to be a more redeemable villain, not just an obsessive maniac, but someone we can empathize with, in a way.
Xanatos, Petros - David Xanatos' poor fisherman father from Maine, who resents his son’s lifestyle, especially since he feels he did not earn it (until his wedding, when it was revealed just how Xanatos' wealth got started – time travel).
Steel Clan Robots
The Steel Clan Robot is a rather generic Robot soldier. The major advance is in the brain, which was based on information stolen from Cyberbiotics. In order to make the robot ‘work out’, it has been given some higher-TL components – after all, Xanatos would have access to such things. To produce Xanatos' Battlesuit, exchange the brain for a small or tiny TL8 genius brain, and add a battlesuit system. It doesn’t fit, I know. After the amount of time I spent trying to get this thing to work (you just can’t make this robot at TL7, and probably not at TL8), I’d just call it a special effect. The players aren’t going to disassemble it, anyhow.
Brain: TL8 Genius Standard Brain with +2 DX reflex booster (40 lbs., .8 cf., $157,500, LR 4 (would be 5 if we were at TL 8, Complexity 4, 0 points)
Sensors: TL7 Basic Sensors with the Color Blindness, Infrared Vision, and No Sense of Smell/Taste Options (5 lbs., .1 cf., $30,000, 0 points, LR 6)
Communications: TL7 Basic Communicator with the Mute and Medium Range Radio Options (2.4 lbs., 0.048 cf., $600, -4 points, LR 6)
Arm Motors: Two TL7 ST 25 arm motors (each 7.5 lbs., 0.15 cf., $15,000, Power requirement 0.125 kW).
Leg Drivetrain: .5 kW motive power TL7 drivetrain. (Weight 5 lbs., per leg volume is .05 cf., $1000, Power Requirement .5 kW, LR 6).
Ornithopter Drivetrain: .5 kW TL7 drivetrain (Weight 3 lbs., per wing volume is .03 cf., Cost $300, Power Requirement .5 kW, LR 6)
Motive Thrust: TL8 Vectored Thrust Turbofan Engine with 375 lbs. Thrust (137.5 lbs., 2.75 cf., $6,875, Fuel Consumption: 5.625 gph jet fuel, LR 5)
Weapons: Blunt Claws on arms ($200, LR 6, 15 points), Concealed Electroshocker ($200, 1 lb., 0.05 cf., 20 shots/built-in B cell, LR 5), Concealed TL8 Heavy Laser Pistol (3 lbs., 0.15 cf., 20 shots/built-in B cell, $1,500, LR 2, 25 points)
Power System: Routine power requirement 0.75 kW. One TL8 rD cell (5 lbs., .05 cf., $500, 20 points), stores 18,000 kWS. Endurance: 6 hours, 40 minutes.
Fuel Tank: Two TL8 Standard Fuel Tanks containing a total of 8 gallons of jet fuel (4 per tank), each 28 lbs., 0.6 cf., $40, Fire number 11, LR 6, -11 points. Fuel Tank Endurance at Maximum Thrust: 1 hour, 25 minutes, 20 seconds. (-10 points)
Subassemblies: Head, two arms (left and right), two legs, two wings.
Body: 3.605 cf. body, contains brain (.8 cf.), turbofan engine (2.75 cf.), 0.055 cf. waste space for head rotation, and cf. empty space.
Arms: Two arms, 0.275 cf. each, left arm houses arm motor (0.125 cf.), and concealed laser pistol (0.15 cf.). Right arm houses arm motor (0.125 cf.), concealed electroshocker (0.05 cf.), energy Bank (0.05 cf.), and 0.05 cf. empty space.
Head: 0.55 cf. head, houses sensors (.1 cf.), communication system (0.048 cf.), and .402 cf. empty space.
Legs: Two 1.1 cf. legs contain Leg motors (0.5 cf.), and one (0.6) cf. fuel tank each.
Wings: Two .20 cf. wings contain wing motors (.03 cf. each) and .17 cf. empty space.
Area: Body 15, each arm 3, head 4, each leg 7, each wing 2.5, total surface area 44.
Structure: Expensive TL8 Light Frame (66 lbs., $4,400).
Hit Points: Body 11, each arm 5, head 3, each leg 5, each wing 2.
Armor: TL8 PD 4 DR 18 Ablative Armor (23.76 lbs., $190.08, 75 points, LR 3)
Biomorphics: Sculpted Body (4.4 lbs., $880, LR 6), Duplicate (looks like Goliath) ($2200, LR 6).
Statistics: 367.08 lbs. (0.18354 tons), 7.305 cf. (1 hex, 8 feet tall), $218,305.08, Body ST 26, Arm ST 25 (155 points), DX 12 (20 points), IQ 7 (-20 points), HT 11/11, Arms 5, Head 3, Legs 5, Wings 2 (10 points). Ground Speed: 6.6, Cannot Float (Unsealed body, -5 points), Stall Speed 0, Flight Speed: 127 (45 points, 253.16 mph), Hovering Flight (40 points), LR 2 (Worse at TL7), 58.2 points.
Special Thanks Go To…
To the maintainers of the excellent unofficial Gargoyles web site (http://www .gargoyles-fans.org/): Juan F. Lara, Leigh Ann Hussey, Niki Boultinghouse, Adam Cerlink, Scott S. Mercure, Jeff Reid, MeekosGirl, Kenneth Chisholm, Lori Summers, Gabriel Guay, Ray Schaff Jr., Brian Dumlao, Chris Taylor, Stephanie Lostimolo, Stephen Ritchie, and especially Chris Rogers who went and sent me all the episode synopses, and everyone who waited for me to finally do this.
If you would like more information, try this unofficial Gargoyles Site.
Disclaimer
GURPS is a trademark of Steve Jackson Games, and is used without permission. Gargoyles is a trademark of Walt Disney Corp., and is used without permission. Other trademarks are the property of their respective copyright owners and are used without permission.